Age of Enterprise

2005-02-26

The Project Begins

The intention of the Age of Enterprise project is to create an enjoyable game in which the gamers are truly the most important aspect; where player decisions genuinely and utterly govern the way the game proceeds.

Picture the scene:

"In amazement at an over-bureacractic homeland, Europe, you depart for a land without laws, a land of hope and promise. A land of great danger. How will you shape it? Which laws will you create? How will you improve the lives of the friends you meet? How will you stamp your mark on the governance system?

Live a life less ordinary, welcome to America... welcome to an Age of Enterprise..."

How will all of this work? The Age of Enterprise team consists of computer science, economics, business and psychology specialists who are working hard to create the basics of a game worth enjoying.

Guiding principles:

  1. Humanity
    • Addiction to the game should not be rewarded.
    • Creative play and delegation should allow people to be successful
    • The fundamental game should allow people to work together with all rewarded in the same way that life allows people to work together.
  2. Freedom and flexibility
    • Tools will be provided to allow even the most inexperienced players to add features to the game
    • As children the team were taught things should be described in nouns and verbs. That is exactly the flexibilty gamers have. They can add anything to the game under the category of thing (nouns) or action verbs.
    • Those who enjoy making deals with have a flexibility of an economic system unmatched by typical mutiplayer experiences. This is ultimate freestyle monopoly,
    • Those who enjoy setting and solving puzzles and quests can set and solve quests using the landscape, computer players and any objects/actions needed.
  3. Society
    • Social structures are allowed to be as complicated as you like
    • Governments/elections/presidents/prime ministers/monarchs can be created on demand - Remember, you get the government, you pay for it!
  4. Feedback is loved
    • Give feedback, it will be loved and cherished!
    • If you want to give feedback or become more involved with any aspect of the game...
    • Play it! Create it! Love it!

Would you like to be involved?

If you would like to be involved in bringing this dream to life, feel free to email AgeOfEnterprise@gmail.com or post a response here.

Could you help in one of the following ways:

  • Beta testing - just getting down and actively telling us what you do and don't like about the game. How can it be improved, made simpler, more enjoyable? Is it too realistic, not realistic enough... as a beta-tester you get to steer the game from the beginning.
  • Landscape designer - The team is working with the entire map of the United States of America - to scale! Would you be able to help the team convert this map of the USA into a gameboard big enough for the world to play on it?
  • Programmer - If you are a programmer with some experience in java/C# or general 3D graphics and would like to join the team then email us with your skills and we will find something for you too to get involved in.
  • Some other way - Do not be confined by the list above, if you think that you could help in any way at all drop us a note and tell us how and you can join the team.